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Tanya Powers
Science and Trade Institute Caldari State
1127
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Posted - 2012.04.17 19:10:00 -
[1] - Quote
Matrix Operator wrote:I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work.
300k subs is one thing, subscribers who PAY their account is another, and players injecting money in to the game thx to plex is another one too. If CCP was loosing money with Eve they'd stop it. Eve is like an ex girl friend you had nice sex with, you don't want it close to you all the time or at afterwork, but sometimes feels good to have it close.  |

Tanya Powers
Science and Trade Institute Caldari State
1127
|
Posted - 2012.04.17 20:05:00 -
[2] - Quote
Jame Jarl Retief wrote:Jessie-A Tassik wrote:To simplify.
New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.
This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.
That seven hour log off does nothing but *bleep* people off big. While in general I agree - those week-long skills for a character a few weeks old are deadly when it comes to losing new players to boredom - it seems that old hands consider anything under 2,000 days of training "instant gratification" and therefore bad. Also anything that makes the game more user-friendly and that doesn't feel like someone is driving a lawnmower up one of your tighter orifices is greeted with "this is not Wow in space, GTFO". In other words, they're scared stiff of losing the massive edge that their SP gives them.
It's tedious, it's unfunny, crap reward for the time spent. It's probably the reason why there are so many players around here playing with their society of dozen alts.
Killing rabbits in a pvp wow server is funnier and rewarding. |

Tanya Powers
Science and Trade Institute Caldari State
1131
|
Posted - 2012.04.18 10:23:00 -
[3] - Quote
Urgg Boolean wrote:I remember ratting in a 0.4 system in a crap fit Stabber two weeks after starting the game. I was able to handle the rats, so I thought the PvP in "this zone" will be at my level. Well that was a stupid assumption that lead to my first lost ship, however, I was making so much ISK ratting in lo sec, I kept going back, but now with an education...
Nice game you were playing but today, well, it's absolutely not the same game, community numbers evolved at some point and what was fine years ago is not fine now.
35 -> 40+K players split between less than 5K systems (yes there are more systems but resources yadayada) an economy graphics looking like space mountain, witch is good for the game (older and richer players only) and a low/null sec where your actual Stabber survival probabilities have gone down the floor since 850 DC.
How good is for the game that a casual player with about 2H x3 D: -connecting can't spend a few hours in high sec mining for very low income with higher risk than null sec hot systems -can't kill an incursion rat with his T1 frig, needs at least one year specific training to be able to fly something decently enough to make some isk -has to buy plex if he wants to fly a better ship because it's income is absurdly low compared to someone playing at least 8 hours a day with at least 7 accounts (20 is better of course and doing it 20h is even better)
So indeed, rogues in space or Eveonline as you wish is dedicated to a very specific population, has you can see by looking fanfest videos.  |

Tanya Powers
Science and Trade Institute Caldari State
1131
|
Posted - 2012.04.18 10:25:00 -
[4] - Quote
Luba Cibre wrote:Chokichi Ozuwara wrote:There is no bridge from Hi to Null. Try EC-.
...when Ec gate is not agressed by at least 5 large bubbles witch is almost impossible. Good thing around there is that stupid goons concentration in that single system is the highest after VFK (soon enough jita too)
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